The latest issue of WIRED (still no idea how we ended up with a subscription to this, but now it's provided meat for two blog posts - maybe we should keep the subscription...) has a cool little "Brief History of Game Time" chart. Now, reading the chart, you notice something interesting. Since D&D came out in 1973, a groundbreaking worth-mentioning game came out almost every year--and some years got two or three great games--up until 2002 gave us America's Army. And since then, nothing but new hardware. That's right, America's Army was the last, great innovative game. Before that it was Halo. Makes it look like Greg Costikyan's right and innovation is dead.
On closer inspection, it's just an off-the-cuff chart that someone threw together. World of Warcraft deserved to make the list. If Halo gets to make the cut why not WoW? And where's Nintendogs? The original GTA makes the list with GTA3's artwork, but it's the N64 Zelda that was considered the groundbreaking Zelda?
Out of curiosity, which designer wins? Richard Garriot and Will Wright have two entries each. The winner is Shigeru Miyamoto with Donkey Kong, Mario, and Zelda. Unless you'd give it to Carmack for Wolfenstein, Doom, and Quake - he doesn't bill himself a designer but I'd argue that he's pretty much the guy.
Sources of Truth and Caching
1 year ago
1 comment:
Oops, posted this to wrong blog. Ha.
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